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Two decades later, the site is still going strong, though it’s a bit past its heyday, and is actively looking toward a future without Flash. Newgrounds is a hugely beloved early web portal that allowed budding Flash creators - game developers, animators, and artists among them - the ability to host their homespun SWF files for anyone to enjoy. Few are weeping over Flash’s corpse.Įxcept, maybe, at Newgrounds. As important as it was, the plug-in became known as a buggy, memory-hogging security risk. The web-defining software - once used for all kinds of browser audio and video - has been all but replaced by new standards like HTML5, thanks in part to the fact that it’s unusable on most mobile platforms. Ultimately it depends on what you're trying to accomplish and who your users are.When Adobe announced that it was planning an “end of life” for Flash yesterday, it shouldn’t have taken anyone by surprise.
#How to convert swf to mp4 newgrounds how to#
The software is like a computing instrument that the user has to first learn how to play, but the more effort they put in to it, (up to a point at least, and depending on what they want to do) the more they get out of it.
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Emacs for example is a beautiful example of an almost opposite design.
#How to convert swf to mp4 newgrounds code#
But anecdotally (I know.) when fundamental differences between developers are resolved as, "let's just do both and make it an option", it's either people assuming that allowing both behaviors either has no cost, or it's a failure to resolve differences that inflicts one of the thousand tiny cuts that will someday overwhelm the code base.Īt the same time, I don't want to be dogmatic about anything, those are just general tendencies. It's like the surprisingly huge difference between a service being "free" vs. I'm not against preferences and lots of options in general when appropriate, I just don't think they're zero-cost.
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Most of the sandbox-prohibited stuff is necessitated by websites which likely either have executed a transition plan to web standards (and thus won't be using Ruffle) or are willing to put up with whatever extra wrappers or steps we require to make these old APIs work. All of those are almost-perfectly enclosed within the web sandbox. The big hurdles for that are AVM2, dynamic text & inputs, and Stage3D. The vast majority of Flash content that people actually want to use is either standalone movies (Newgrounds, Albino Blacksheep, other portals) or static websites (e.g. However, the web sandbox is so large and all-encompassing nowadays that all of the above seems like small caveats. Fortunately, I don't think there's a lot of SWFs or FLVs with HD video in those codecs anyway.įlash also allows you to enumerate device fonts, which used to be possible on the Web but isn't anymore. We also cannot proxy early Flash video as no browser appears to expose native/hardware H.263 or VP6 decoding, so we'll have to ship software codecs that will probably perform like hot garbage on HD video. We probably could proxy to an Adobe-provided EME plugin, but that would require cooperation with Adobe and major browser vendors for a 0.01%er preservation use case. We obviously also cannot support any of Flash Player's DRM features, not for any particular technical reason, but because we (and likely Adobe) are legally restricted from shipping a pure-web decoder for that DRM. Flash also had it's own cross-domain policy mechanism, which we could technically support with the extension, but for security reasons we're probably going to just use standard CORS fetches and hope any websites that need it are updated or proxied to support it. Local Shared Objects can be emulated with cookies but we cannot share LSOs with Flash Player, which stored everything in a separate Flash-specific cookie jar. We can at least hypothetically emulate RTMP and some peer-to-peer functionality by wrapping it in WebSockets or WebRTC, but that only allows communication with Ruffle-aware servers and Ruffle peers (or a patched version of Lightspark). There are a few features of Flash that require either filesystem access or TCP/UDP sockets, which we are never going to be able to support while interoperating with native Flash Player.